ARTIFICIAL INTELLIGENCE (AI)
Man has done various experiments since his inception. Among these experiments, his research to create intelligence is a remarkable event in human history. Accordingly, the advanced artificial intelligence available in modern times and various research for it has been carried out for a long time. Accordingly, I hope to bring to you many important points related to artificial intelligence. However, since this is a complex subject, it will have to be brought under a number of sections. Accordingly, this is its first blog.
The rise of artificial intelligence
As the first blog in the blog series related to artificial intelligence, we will bring you a lot of important information related to the development of artificial intelligence.
Newell and Simon postulated that a problem to be solved could be defined in terms of states. The means-ends analysis was used to determine a difference between the current state and the desirable state or the goal state of the problem, and to choose and apply operators to reach the goal state. If the goal state could not be immediately reached from the current state, a new state closer to the goal would be established and the procedure repeated until the goal state was reached. The set of operators determined the solution plan.
However, GPS failed to solve complicated problems. The program was based on formal logic and therefore could generate an infinite number of possible operators, which is inherently inefficient. The amount of computer time and memory that GPS required to solve real-world problems led to the project being abandoned. In summary, we can say that in the 1960s, AI researchers attempted to simulate the complex thinking process by inventing general methods for solving broad classes of problems. They used the general-purpose search mechanism to find a solution to the problem. Such approaches, now referred to as weak methods, applied weak information about the problem domain; this resulted in weak performance of the programs developed.
However, it was also a time when the field of AI attracted great scientists who introduced fundamental new ideas in such areas as knowledge representation, learning algorithms, neural computing and computing with words. These ideas could not be implemented then because of the limited capabilities of computers, but two decades later they have led to the development of real-life practical applications. It is interesting to note that Lotfi Zadeh, a professor from the University of California at Berkeley, published his famous paper ‘Fuzzy sets’ also in the 1960s (Zadeh, 1965). This paper is now considered the foundation of the fuzzy set theory. Two decades later, fuzzy researchers have built hundreds of smart machines and intelligent systems. By 1970, the euphoria about AI was gone, and most government funding for AI projects was cancelled. AI was still a relatively new field, academic in nature, with few practical applications apart from playing games (Samuel, 1959, 1967; Greenblatt et al., 1967). So, to the outsider, the achievements would be seen as toys, as no AI system at that time could manage real-world problems.
THE SUMMARY
The early years of AI were marked by attempts to simulate complex thinking processes by inventing general methods for solving broad classes of problems. These approaches, now referred to as weak methods, applied weak information about the problem domain, resulting in weak performance of the programs developed. However, it was also a time when the field of AI attracted great scientists who introduced fundamental new ideas in such areas as knowledge representation, learning algorithms, neural computing, and computing with words. These ideas could not be implemented then because of the limited capabilities of computers, but two decades later they led to the development of real-life practical applications.
The essay concludes by noting that by 1970, the euphoria about AI was gone, and most government funding for AI projects was cancelled. AI was still a relatively new field, academic in nature, with few practical applications apart from playing games. To the outsider, the achievements would be seen as toys, as no AI system at that time could manage real-world problems.
This is the end of AI PART - 01. See you in PART 2.
Thank you.
Have a nice day.
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